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OC Archetypes

Twelve character archetypes built as design jobs: what they want, the contradiction, how they stand, and the single prop that proves it.

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Features

An archetype is a job, not a costume pack

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One want

Finish the task and leave. Keep one door. Sell the dry socks. If you cannot say the want in one breath, you have two characters.

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A contradiction you can draw

Good at the job and tired of being thanked. Soft voice, capable hands. New, and already right. The contradiction is the silhouette.

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A one-prop budget

A latch, a spare key, a sample jar, a keyring, a blank note they have not handed over. The second object has to be the same job or it is clutter.

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Posture before embroidery

Feet planted and shoulders toward the exit. Half a step behind. Weight on the doorframe. Embroidery does not tell you who has the keys.

Guide

How to use character archetypes

Pick the job, then let the costume follow it

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Pick one job

Use the list, or Pick one for me. Read the want and the contradiction before the costume. The contradiction is the part you can draw.

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Spend the prop budget once

A latch, a spare key, a sample jar, a keyring. If a second object appears, it has to belong to the same job or it is clutter.

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Add a body, then draw

Species and palette live on the random OC generator. The playground draws the job once the prop is chosen. Both are free.

FAQ

OC Archetypes FAQs

Are these the twelve universal character archetypes?▾

No. They are design roles: a want, a contradiction, a posture, and one prop. They are not a moral ranking, a destiny chart, or a copy of any one book’s class list.

Is the archetype list free?▾

Yes. Reading, copying, and Pick one for me are free in the browser. No sign-in, no subscription, and no paid tier. The playground is free too.

Does Pick one for me use AI?▾

No. It chooses one of the twelve entries on this page. An image is created only if you open the playground and draw.

Can one OC be more than one archetype?▾

Start with one. A second role is a promotion or a conflict, and it needs its own prop. If both props are in the hands, you have not chosen.

How is this different from the random OC generator?▾

The wheel assigns species, palette, accessory, and a broad role. This list assigns a specific job and the posture that goes with it. Use the wheel when you are stuck for a body. Use this page when you are stuck for what the body is for.

What should the playground prompt contain?▾

The posture and the prop, not the archetype’s name alone. “Weight against a doorframe, one hand on the latch” draws. “Keeper archetype” does not.

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Twelve archetypes, one job each

Pick a role by the contradiction it forces: a want, a posture, and a single prop. Species and palette can wait. The random OC generator assigns those. This list assigns the job.

Handed the job

Wants
To finish the task and leave before anyone makes a speech about it.
Contradiction
They are good at the work, which is why the speech keeps being scheduled.
Posture
Shoulders angled toward the exit. Feet still planted, because the job is not done.
Prop
The tool of the job, held as if it might be set down.
Costume
Practical clothes you can travel in. No medal, no ceremonial layer.

Keeper of one door

Wants
To decide, once, who comes through, and then to be left to that decision.
Contradiction
The door only matters because other people keep testing it. Solitude was the hope, not the result.
Posture
Weight against the frame, not in the center of the hall. One hand on the latch.
Prop
A key, a stamp, or a bell that means stop. Not a spear collection.
Costume
A uniform worn down at the elbow that rests on the frame. The wear is the job.

Useful liar

Wants
To get someone through a checkpoint, a dinner, or a night with a story that is not quite true.
Contradiction
The lie is often the kindest available tool, and they are worse at telling the truth to people they like.
Posture
Open hands, because empty hands sell the story. The eyes do the work the hands are pretending not to do.
Prop
A forged pass, a spare name tag, or a smile that is one size too even. One of those, not all three.
Costume
Clothes that match the room they are lying to. The outfit is camouflage, not a personal palette.

Scholar with dirty cuffs

Wants
To get the fact right, including the fact that requires leaving the desk.
Contradiction
They distrust tidy conclusions and still want the last word on the page.
Posture
A lean over the evidence, not a lectern pose. Weight on the front foot.
Prop
Field notes tied with string, or a sample jar. Ink on the cuff is the credential.
Costume
A good coat that has knelt. Mud or grease at the hem. No pristine robes.

Rival who is right about one thing

Wants
To be seen winning the specific argument they are actually correct about.
Contradiction
Being right does not make them the person you would want in the room afterward. They know it and still want the point.
Posture
Squared to the other person, not to the audience. The argument is intimate.
Prop
A matching object to the hero’s — the same manual, the other half of a tool, a token from the same place.
Costume
Close to the rival’s silhouette, with one deliberate difference, so the eye understands they are a pair.

Second chair

Wants
To keep a specific person functional, including on the days they disagree with that person.
Contradiction
Loyalty without a private objection is just obedience. The objection is real, and it stays mostly offstage.
Posture
Half a step behind and to the side, turned so they can see both the leader and the door.
Prop
The thing the leader keeps forgetting: the list, the water, the spare key. Held ready, not offered yet.
Costume
Related to the leader’s clothes and quieter. The second chair should not outshine the job.

Comic who has the keys

Wants
To make the room bearable, and also to be the person who can actually lock it.
Contradiction
Everyone files them under relief. The responsibility is why the jokes are so reliable.
Posture
Loose knees, a tilted head, and a hand that knows exactly which pocket the key is in.
Prop
A keyring, a ledger, or the only working flashlight. The joke is in the face. The prop is the job.
Costume
Something that looks unofficial until you notice the wear on the practical parts: the pocket, the boots, the strap.

Exile who still keeps a rule

Wants
To stay outside the group without becoming a person who will do just anything.
Contradiction
The rule they kept is the same rule the group claims to honor. That is why the exile stings.
Posture
Apart from the cluster, not skulking. Spine straight. They are excluded, not ashamed of the code.
Prop
One preserved piece of the old uniform or the old tool, maintained better than the rest of the outfit.
Costume
Travel-worn clothes, and that one maintained piece. Do not dress them as a king in rags and also as a bandit.

Gentle threat

Wants
To end a problem without raising the volume, because volume is what amateurs need.
Contradiction
The softness is real and the capability is real. People who trust only one of those get hurt or bored.
Posture
Still, close enough to be heard without projecting. Hands visible and unhurried.
Prop
Nothing drawn. The capability is in the hands at rest: scarred knuckles, a precise grip on an ordinary cup, a tool set aside in reach.
Costume
Clean, quiet, well fitted. No spikes. A threat in costume armor is a different archetype.

Apprentice who already sees the mistake

Wants
To be allowed to say the error out loud without losing the place.
Contradiction
They are new, and they are right. Saying so too early costs them the room they still need.
Posture
A student’s stance that has started to resist: weight shifted, mouth closed, eyes on the exact flaw.
Prop
The practice tool, plus one note they have not handed over. The note is the courage they have not spent.
Costume
Borrowed or issued clothes that do not fit the opinion they now hold. The cuffs are the wrong length.

Merchant of small mercies

Wants
To sell the minor relief: the dry socks, the spare battery, the hour of sleep. Not glory.
Contradiction
They mock grand quests and still choose, every day, to be where the quests run out of socks.
Posture
Behind a small counter, a tray, or a satchel opened toward the customer. Eye contact is transactional and not unkind.
Prop
The cheap necessary thing, displayed. A price if you want one. No legendary blade on the same table.
Costume
Apron, coat, or vest with pockets that have held coins. Practical stains.

Witness who will not perform it

Wants
To have the account stay accurate, including the parts that would make a better story if changed.
Contradiction
People came for a telling. They are offering a record. The disappointment in the room is not their job to fix.
Posture
Seated or standing square, hands empty, no illustrative gesture. They are not acting the memory.
Prop
A dated note, a recording, or nothing. If there is an object, it is evidence, not a prop for emphasis.
Costume
Ordinary. The outfit should not turn the testimony into a costume drama.

What these archetypes are for

An archetype, on this page, is a job plus a contradiction. It is not a destiny, a moral score, or a bundle of costume pieces. The person who was handed the job wants to leave and is too competent for anyone to allow it. Draw the feet planted and the shoulders aimed at the door, with the tool still in the hand. The keeper of one door is not a general. Their wear is on the elbow that rests on the frame. If the label does not force a posture and a prop, it is a theme, and themes do not draw themselves.

There are twelve. Read them, or use Pick one for me. When the job is chosen, species and palette are a separate decision: the random OC generator spins those without assigning a role this specific. The playground is where the picture happens, free, with no sign-in. Take the prop sentence with you. Do not take three archetypes and average them. A comic who has the keys and is also a gentle threat and a merchant is a committee.

How to read an entry

Want is the errand. Contradiction is why a simple costume of that errand would be a lie: the useful liar has open hands, the second chair is loyal and privately unconvinced, the exile is outside the group and better kept than the people who expelled them. Posture is the drawing instruction. Prop is the budget. Costume is what not to add — no medal on the person who was handed the job, no spikes on the gentle threat, no pristine robes on the scholar whose credential is a dirty cuff.

Use the contradiction before you use a color palette. Colors are easy to change later. A straight spine on someone standing apart from the group is the exile. If you then give them a throne and a smirk, you have drawn a different archetype and kept the word. Believe the posture.

One worked silhouette

Keeper of one door, drawn as a hare only after the job is set. Long ears would catch on a low frame, so the ears go back when they lean, which means the lean is habitual and the ears have learned it. One hand on the latch. A handbell, not a weapon rack, because the job is to signal stop, not to win a war. The elbow of the coat is worn. Species came second. The random wheel could have offered fox or human; the latch would stay. That is the test. If a new species forces a new job, you did not have an archetype yet. You had a creature.

Early apprentice, human, storybook. Issued sleeves too long, a practice brush, a folded note they have not passed forward. The note is the fact that they have already seen the mistake. The long sleeves are the fact that the room still treats them as new. Do not promote them with a better coat until the story does. The archetype is the delay.

Where to go next

If you want the job assigned and the body randomized together, spin the random OC generator and then force the result to answer to one entry on this list. If the wheel gives you a night courier, the merchant of small mercies and the second chair are both nearby, and they are not the same drawing. Pick. Then open the playground and generate from the prop, not from the label. “Archetype: mentor” is a worse prompt than “half a step back, spare key, quieter coat.”

Personality is the resting face inside the job. A door keeper can be even-keeled or quick-spark; the latch does not decide that. Flaws remove an option the archetype would rather keep: the second chair who agrees too fast, the witness who lies about small things and is therefore failing the only job they have. The bio template is the place to write the want in one line under the picture. All of these tools are free and do not ask you to sign in.

OC Archetypes FAQs

Are these the twelve universal character archetypes?

No. They are design roles: a want, a contradiction, a posture, and one prop. They are not a moral ranking, a destiny chart, or a copy of any one book’s class list.

Is the archetype list free?

Yes. Reading, copying, and Pick one for me are free in the browser. No sign-in, no subscription, and no paid tier. The playground is free too.

Does Pick one for me use AI?

No. It chooses one of the twelve entries on this page. An image is created only if you open the playground and draw.

Can one OC be more than one archetype?

Start with one. A second role is a promotion or a conflict, and it needs its own prop. If both props are in the hands, you have not chosen.

How is this different from the random OC generator?

The wheel assigns species, palette, accessory, and a broad role. This list assigns a specific job and the posture that goes with it. Use the wheel when you are stuck for a body. Use this page when you are stuck for what the body is for.

What should the playground prompt contain?

The posture and the prop, not the archetype’s name alone. “Weight against a doorframe, one hand on the latch” draws. “Keeper archetype” does not.